Tag Archives: HCI

Wrapping up Oldenburg Part 2

Of course, not all of our time in Europe was spent working (though working with the Hololens everyday was incredibly fun). Pretty much every weekend was packed with trips around Germany and Europe as a whole.

In a previous post, I mentioned that we visited Milan, where we had gelato and pasta, clearly the most important part, and Heide and Serengeti Park, where we went on rides and looked at animals.


Gelato
Gelato in Italy!

Log flume
On the Log Flume at Heide Park

Giraffe
Giraffe at Serengeti Park

After Poland, I took a weekend to visit Paris by myself. I had a great time visiting the Eiffel Tower, The Louvre, Notre Dame, and Sacré Cœur (Sacred Heart Cathedral).


Eiffel Tower
Eiffel Tower in Paris, France

I took a break for the weekend after that, but the next week, the three of us and Calvin, along with his friend, went to Majorca, Spain. Spain was beautiful and relaxing. After weeks of rushing around to see the sights, we finally had the chance to just sit by the beach and enjoy the warm water.


Beach
The beach in Majorca

Paella
The paella we all had for dinner

I had a great time in Germany and had a ton of fun traveling every weekend to places that I had dreamed about, but figured I’d never go. Thank you to everyone who made this experience possible, I had a great time and learned so much.

Bye,
Dana

Wrapping up Oldenburg Part 1

It’s always amazing how quickly time flies in hindsight now that our two months in Germany have come to a close. I had so much fun and saw many new places along with learning a lot about HCI!

My project for the summer was Visualizing Out of View Objects With the Hololens or, as we liked to call it, EyeSee: Beyond Reality. The idea is that on a ship, the bridge is so long that a pilot can only see one side of the ship at a time. However, the pilot still has to keep track of what is on the other side of ship that they can’t see. The solution, therefore, is EyeSee. It creates a visualization of the world around the user and maps objects to that visualization so that the pilot can keep track of these objects in their peripheral.


EyeSee
EyeSee360's UI. The UI as a whole represents the world around you. The inner oval represents your actual field of view. Each dotted line represents a step of fourty-five degrees from the zero lines. Each dot is a proxy for an out of view object. Blue represents far away, while red indicates that the object is close by. Green means that the object is selected. The blue cube is an out of view object.

Of course, I didn’t know how to use Unity at all when I started, so my supervisor, Uwe, had me take a crash course when I arrived. I started with Unity’s Roll-A-Ball tutorial and once I had finished that, Uwe challenged me to port it to different consoles and modes. So the computer game that was controlled with arrow keys became an Android game controlled by tilting the screen, became a Cardboard game controlled by tilting your head, which became a game that was projected on an image and controlled by tilting the image around. That was the version of the game that was ported to the Hololens.

Once I had been brought up to speed, I worked on bringing Uwe’s Cardboard version of EyeSee to the Hololens. Along the way, in addition to Unity and Hololens development, I learned how to deal with errors that were often buried deep in code – how to solve them by myself, and when to ask for help.

In my final week, I worked on developing a game based on our study design using EyeSee. When complete, it will be put on the Hololens store so when people play it, we can gather data from many different people on the usefulness of EyeSee.

I learned so much and got to work with so many cool people! I am incredibly grateful that I got the opportunity to study in Germany. I’m going to miss everybody so much!


Offis
Our coworkers in Germany

Thank you so much!

Dana

HCI Summer School in Łódź, Poland

Hello, it’s Michelle again, writing this from Łódź, Poland! We are currently at the Lodz University of Technology for a week-long HCI summer school. It has been a great experience so far, and I’ve been able to meet HCI postdoc students and professors from all over Europe while exploring a country I’ve never visited before.

summer school group photo

All of the summer school participants I’ve gotten to know have been extremely friendly and helpful. We were split into six groups, with one IRES student in each group. My group consists of Toni (an Eastern German phD student in Austria), Paulina (a Polish phD student in Sweden), Jan (from the Czech Republic), and Jakob (one of the Stuttgart postdocs). We’ve all gotten along very well, with each of them telling me about their respective academic experiences. Toni has given me great encouragement regarding graduate school and such.

jan, paulina, toni, and michelle at lodz uni

I also finally met someone younger than me for the first time this summer – Mikołaj, the younger brother of the summer school organizer, who is volunteering for the program. He thinks I’m very lucky to have been able to enroll in this school as an undergraduate, as that’s normally not allowed, which has given me even more appreciation for this opportunity.

Mikołaj and Michelle at the closing dinner

Third Week In Oldenburg

In our third week in Oldenburg, we continued to make progress on our projects. I am helping my supervisor with the EyeSee360 application. EyeSee360 is an application that maps the 3D position objects around the user. This allows a user to have an idea of where out-of-view objects without having to look for them. After going through a crash course in 3D programming and seemingly endless bug fixing, I finished porting the program to the Hololens.

We have been taking advantage of Germany’s central location in Europe to travel on the weekends. Last week, we flew to Milan where we saw the sights and ate delicious Italian cuisine.


Duomo
At Duomo di Milano

This past weekend, we traveled closer to home and visited Germany’s Heide and Serengeti Parks. We had a blast going on all of the rides and seeing the animals.


GhostBusters
Waiting for the Ghostbusters ride at Heide Park

Lemurs
Lemurs at Serengeti Park

Introducing the 2017 IRES team

We are pleased to introduce the six students who will participate in the 2017 HCI in Ubicomp IRES program. The program is a collaborative effort between Andrew Kun of UNH and Orit Shaer of Wellesley College, and it is funded by the National Science Foundation, Office of International Science and Engineering (OISE). We are grateful for the support.

This year we received a number of exceptionally strong applications. After careful deliberation, we selected the six students listed below to participate in the program. This summer three of them will conduct research at the HCILab at the University of Stuttgart under the supervision of Albrecht Schmidt, and three will work at the University of Oldenburg under the supervision of Susanne Boll. Congratulations to all six! We are looking forward to a productive and fun summer.

Lauren Futami is a junior majoring in Media Arts and Sciences at Wellesley College. She is greatly interested in human computer interaction, product design, and video production. She is also excited to participate in research to discover how large displays and augmented reality can combine to engage people in new learning techniques.

Dana Hsiao is a senior at Wellesley College majoring in Computer Science. She is excited about the potential that Augmented and Virtual Reality have in both video games and practical pursuits. She is also interested in the processes and methods of computer security.

Maleah Maxie is a junior at Wellesley College. She is majoring in Cognitive & Linguistic Sciences and Music. Next year, she will be studying the effectiveness of digital technology in the classroom. She is interested in the safety implications of user interface design in autonomous vehicles and other technology critical to our society’s infrastructure.

Calvin Liang is a master’s student in Human Factors at Tufts University where he also earned his B.S. in Engineering Psychology. He currently conducts Brain-Computer Interaction research under Professor Rob Jacob. Calvin is most interested in using technology as a way to optimize the human experience and hopes to pursue a PhD in HCI in the future. In his free time, he enjoys swimming, reading, and listening to podcasts.

Michelle Quin is a sophomore at Wellesley College double majoring in Media Arts & Sciences and English. She is currently focusing on HCI and Front-End Web Development, and will be studying Computer Science with an emphasis on Machine Learning at the University of Oxford her junior year. Michelle hopes to go into HCI graduate studies in the future and is interested in working to make user interfaces more intuitive as well as reflective of today’s diverse society.

Midori Yang is a sophomore at Wellesley College majoring in Media Arts and Sciences. She currently works at the college’s HCI lab designing applications for large touchscreen surfaces, but wants to branch out into interactive design for mixed/virtual reality. She is interested in designing interfaces that can be used to facilitate digital design experiences for non-technological artists.